![]() xcworkspace: Unity-iPhone.xcworkspace e.g., Step 4, pod install on the root directory of what was shipped Step 2, do the Unity build on a Windows machine ![]() Select a provisioning profile that works for the features of the Unity project in the iOS player settings.Include the team ID in the iOS player settings.Step 1, set up a Unity project so that it can be built and signed using only xcodebuild: Include device logs, Unity logs, and stack traces if available.) (Please list the full steps to reproduce the issue. Scripting Runtime (Mono, and/or IL2CPP): IL2CPP Please describe the issue here: Platform you are targeting (iOS, Android, and/or desktop): iOS Platform you are using the Unity editor on (Mac, Windows, or Linux): Windows Plugins SDK in use (Firebase, Admob, Facebook, etc.): Firebase (had same problem with Facebook) unitypackage or Unity Package Manager): Package Managerįeatures in External Dependency Manager in use (Android Resolver, iOS Resolver, VersionHandler, etc.): iOS Resolver External Dependency Manager version: 1.2.256
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